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  1. Free Agency (Rules) (19011 bytes)
    1: [[Category:Rules]]
    107: ... (the team may also use Exceptions, with the same rules applying). This is beneficial because typically ...
    343: ...offer, they become unrestricted free agents (bird rules still apply for what contract you can offer).
  2. Hard Cap (Rules) (1033 bytes)
    1: [[Category:Rules]]
  3. Team Banks (Rules) (2084 bytes)
    1: [[Category:Rules]]
  4. Tanking (Rules) (3350 bytes)
    1: [[Category:Rules]]
    13: Unfortunately, there are no set rules we can lay down to squarely say you're tanking. T...
  5. Roster Settings (Rules) (817 bytes)
    1: [[Category:Rules]]
  6. Draft (Rules) (6934 bytes)
    1: [[Category:Rules]]
  7. GM Check-In (Rules) (1905 bytes)
    1: [[Category:Rules]]
    12: ...cy. Details can be found under the [[Team Banks (Rules)|Team Banks Page]].
    17: ...ct to the penalties described in the [[Tanking_%28Rules%29|Tanking Page]]
  8. Trades (Rules) (7411 bytes)
    1: [[Category:Rules]]
    46: ... deals must work according to the salary matching rules. The 60 day trade rule will be waived for player...
    70: ...k). We ask all GM's to not try to circumvent the rules, and reserve authority should such a situation ar...
  9. Changing Rules (1837 bytes)
    1: [[Category:Rules]]
    5: ...ssion will be the reasoning for the change in the rules, and a description on the details of the new rule...
    9: ... to it that will make it acceptable. The current rules should remain).

Page text matches

  1. Main Page (839 bytes)
    1: ... Knowledge Base for SSBA. Here you will find the rules page, procedures about how SSBA is run, and infor...
    3: * [[:Category:Rules|Rules]]
  2. Free Agency (Rules) (19011 bytes)
    1: [[Category:Rules]]
    107: ... (the team may also use Exceptions, with the same rules applying). This is beneficial because typically ...
    343: ...offer, they become unrestricted free agents (bird rules still apply for what contract you can offer).
  3. Hard Cap (Rules) (1033 bytes)
    1: [[Category:Rules]]
  4. Team Banks (Rules) (2084 bytes)
    1: [[Category:Rules]]
  5. Tanking (Rules) (3350 bytes)
    1: [[Category:Rules]]
    13: Unfortunately, there are no set rules we can lay down to squarely say you're tanking. T...
  6. Roster Settings (Rules) (817 bytes)
    1: [[Category:Rules]]
  7. Draft (Rules) (6934 bytes)
    1: [[Category:Rules]]
  8. GM Check-In (Rules) (1905 bytes)
    1: [[Category:Rules]]
    12: ...cy. Details can be found under the [[Team Banks (Rules)|Team Banks Page]].
    17: ...ct to the penalties described in the [[Tanking_%28Rules%29|Tanking Page]]
  9. Trades (Rules) (7411 bytes)
    1: [[Category:Rules]]
    46: ... deals must work according to the salary matching rules. The 60 day trade rule will be waived for player...
    70: ...k). We ask all GM's to not try to circumvent the rules, and reserve authority should such a situation ar...
  10. Potential (1288 bytes)
    15: ...e [[Team Banks (Rules)|Team Bank]] section of the rules page). When you purchase the potential, you will...
  11. CPU Controlled Teams (2275 bytes)
    1: [[Category:Rules]]
  12. Changing Rules (1837 bytes)
    1: [[Category:Rules]]
    5: ...ssion will be the reasoning for the change in the rules, and a description on the details of the new rule...
    9: ... to it that will make it acceptable. The current rules should remain).
  13. Hall of Fame (1259 bytes)
    1: [[Category:Rules]]
  14. GM Finders Fee (558 bytes)
    1: [[Category:Rules]]

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